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Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence
Fine-Tuning Parameters Emergent Environments Games Artificial Intelligence
2009/9/3
This paper presents the design, development, and test results of a tool for adjusting properties of emergent environment maps automatically according to a given scenario. Adjusting properties for a sc...
Enhancing Artificial Intelligence on a Real Mobile Game
Enhancing Artificial Intelligence Real Mobile Game
2009/9/3
Mobile games represent a killer application that is attracting millions of subscribers worldwide. One of the aspects crucial to the commercial success of a game is ensuring an appropriately challengin...
Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC). Current generations of computer an...
General intelligence and modality-specific differences in performance: a response to Schellenberg (2008)
memory span musical training general aptitude music performance skilled musicians sequence learning
2010/9/26
Tierney et al. (2008) reported that musicians performed better on an
auditory sequence memory task when compared to non-musicians, but the two
groups did not differ in performance on a sequential vi...