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This workshop focuses on the fast growing area of Educational and Serious Games. The aim of the Workshop on Educational and Serious Games ESG2017 is to bring together researchers and games people in o...
Digital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in...
Serious gaming is the use of game principles for the purposes of learning, skill acquisition, and training. Higher education is beginning to incorporate serious gaming into curricula, and health profe...
In this paper we will discuss how positive psychology can contribute to the design of digital games and in particular training applications like Serious Games. While digital games have been known for ...

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