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This article presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges r...
In this paper, we present an interactive interpretation game for learning Chinese. We extend our previous work on a flight domain translation game by introducing a new topic that is more appropr...
Mandarin Learning Using Speech and Language Technologies: A Translation Game in the Travel Domain.
Rainbow Rummy: A Web-based Game for Vocabulary Acquisition using Computer-directed Speech.
A Self-Transcribing Speech Corpus: Collecting Continuous Speech with an Online Educational Game.
A Self-Labeling Speech Corpus: Collecting Spoken Words with an Online Educational Game.
A defintion of the believing and doubting games; a thumbnail idealized history of believing and doubting; and three arguments why we need the believing game. Paper given 4/08 at annual CCCC.
Abstract Both Lakoff and Johnson (1980) and Vervaeke and Kennedy (1996), in their critique of Lakoff and Johnson, draw narrowly from a broad range of reasonable interpretations of the metaphors th...
It is common for segments to be subject to phonotactic restrictions on the phonological environments in which they can occur, especially restrictions on linear order (i.e., which segm...

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